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> hand of sacrifice damage transfer causes spell pushback
.go xyz 1559.840000 240.413000 -43.102000 0 3.650080
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The song has the following bugs:
- The first drum fill in the song just has a snare on beat 4&, crash on 1 (of the following bar). It is not being played properly(One Snare is being omitted). The s…
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I use the sample code Fire and Forget Audio Playback with NAudio, I can only hear one sound when playing multiple audio file files. I can hear multiple sounds through Thread.Sleep(500), but the sound …
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### Issue type
Muse Sounds bug
### Bug description
The snare drum in muse sounds stopped playing accents properly about a month ago. When I was trying to write in accents, specifically at mezzo pia…
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```
-- link
http://www.aiondatabase.com/skill/621/blazing-trap-i
http://www.aiondatabase.com/skill/2080/snare-trap-v
-- bug **
Trapping can be nested (double)
blazing trap i >> 2 trap / min
snare tra…
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specifically snare that thing is impossible to hear
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_From [mario.kr...@gmail.com](https://code.google.com/u/102406584402060217289/) on December 09, 2009 00:27:31_
When using reaconsole_customcommands.txt to create new actions that are
using console, o…
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allow cyclic and random playing of similar files (in a folder maybe?) to increase realism and organic sound for snare drums for instance but for other uses too! allow for every velocity layer and eve…
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In this thread we would like to collect ideas of how enemies should behave if their relative scale differs from yours.
An enlarged enemy is > a normal sized player, even though it may visually be the…