-
```
What steps will reproduce the problem?
1. Open Sne9x-gtk
2. Enable OpenGL or XVideo Blitter
3. Enable "sync to vertical blank"
4. Change input to 31850Hz, with latency set at 128ms
5. Try either S…
-
```
What steps will reproduce the problem?
1. Open Sne9x-gtk
2. Enable OpenGL or XVideo Blitter
3. Enable "sync to vertical blank"
4. Change input to 31850Hz, with latency set at 128ms
5. Try either S…
-
### Describe the bug
During my SMT II playthrough (ROM had installed translation patch from AGTP) game suddenly started freezing during fusion.
### Steps to reproduce
1) Start an SMT II playthrough…
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Hello could you please add MSU-1 in Snes9x support please for RETRIX?
RetroArch Supports MSU-1
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Failed to load library at path '\RetroUnityFE\StreamingAssets\libretro~\temp\snes9x_18a3b817-91b0-47b9-bfe3-9f8efe049b7f.dll' (ErrorCode: 193)
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So I came here after making a rom hack of Super Mario World, I modified the chipset byte to be 0x39 ( used SA-1 + RTC, ) and snes9x stopped working.
Turns out it checks if the chipset byte is 0xF9 an…
-
```
What steps will reproduce the problem?
1. Use a N64 controller plugged in through the GPIO
2. Attempt to map JA_LR or LEFT_1, etc. to the D-Pad in snes9x.cfg
Hi, I'm using PiSNES as included in R…
-
```
What steps will reproduce the problem?
1. Use a N64 controller plugged in through the GPIO
2. Attempt to map JA_LR or LEFT_1, etc. to the D-Pad in snes9x.cfg
Hi, I'm using PiSNES as included in R…
-
```
What steps will reproduce the problem?
1. Set snes9x to launch fullscreen.
2. Configure the RCB to launch SNES games by snes9x-gtk (same problem occurs
when using znes).
3. Launch a rom
What is …
-
Can the cheat system access SA-1 memory space? I converted some Gradius III cheats to work on the SA-1 patched version, and they work fine in RetroArch with Snes9x core, but not on the SD2SNES. It lea…