-
Thanks for your hard work! I really like your approach on creating good usable enums in go!
I have a very common usecase in one of my pet-projects: It is a web application and I'm in the need to ha…
-
**Is your feature request related to a problem? Please describe.**
Stellarium implements a standard magnitude algorithm using "magic numbers" `5` and `2.5` :
https://github.com/Stellarium/stella…
-
At the moment, when using ``set_track_object`` in solar system mode, one still has to zoom in manually to the planet. I believe there is a function ``gotoTarget`` that we may be able to use to do this…
-
### Expected Behaviour
Areas outside of the stellar disk should be painted some color, probably black.
### Actual Behaviour
Those unused areas retain previous artifacts from the edge of the disk,…
-
An enhancement could be made to the FixedRotation to provide a tidally locked property, which could be a bool, if set, then the item is tidally locked to the parent node.
Alternatively the proper…
-
I tried to boost my requestspeed with threading and ran into the following error:
```
System.AggregateException wurde nicht behandelt.
HResult=-2146233088
Message= At least one error...
Source=…
hrkrx updated
8 years ago
-
I will add more information if I get it. At a recent workshop, one of the teachers had the Moon orbits display like this:
![image001](https://user-images.githubusercontent.com/12750048/61597374-01a2…
-
Investigate integration with Beast for automated lightmap generation.
-
- [ ] Come up with potential hazards that could damage player ship and pose challenge in some way
- [ ] Verify that hazards aren't total nonsense, have some valid link to real science that we can acco…
-
It looks like I can't call `ViewRenderable.builder().setView(context, id).build()` before an actual ArFragment View has been inflated/created.
To reproduce, move the call to `ViewRenderable.builder…