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Hey @mackron long time, hope all is well! I'm working on a PR https://github.com/DaniilAlpha/minisound/pull/6 here to add recorder and generator support and on wasm, I see RuntimeError: operation does…
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_Is it a private platform, and a platform specific issue? (i.e. would it break your NDA?)
Then please report your issue in the corresponding extension repository!_
**Describe the bug (REQUIRED)**
…
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**Describe the bug**
- Plasmas on ALL aircraft are silent when firing.
- Targeting camera no longer puts a box around active enemy armor or hard targets like AATs, GATs, MTTs, Monsoons, etc.
- ARC-…
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## Description
A cut underneath HOP in the area between cars was made and the entire north end somehow lost all atmos in every single room regardless of distance from the cut
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### What Happened
As we improve the blocks, more settings are being appended to them. These are usually left with the defaults and intended for advanced usage. For example:
![Captura desde 2024-10-2…
manuq updated
2 weeks ago
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Related to daybound/nightbound mechanic from #8200. Client must play sound after day/night change.
Additional tasks:
* [ ] sound engine can be improved to receive play sound commands from the serv…
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If the mod is using onlyClientDraw = 1, then sound playback origin will "freeze" in the last place where onlyClientDraw was 0.
Probably it is related to the fast exit in the engine rendering code, wh…
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Hi there,
I’ve never played the Quake remaster because the Kex engine causes a lot of stuttering, even with 144fps unlocked. This is due to the game logic (gamehz) being capped at 60fps.
Now, wi…
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mattb updated
3 years ago
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# `pico-generic` instead of `espeak-ng` to ?
How to change (on Linux) from `espeak-ng` to `pico-generic` ?
Try this, because `pico-generic` is a much better sounding engine than the default `espe…