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Each episode of this game has an installer, "instel.exe". In the installer is a Soundblaster option. There is also a "sound" option above it but im not sure if its supposed to be selected at the same …
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As with version 2022.07.27 the sound interpolation isn't quite faithful to the DOS version. The sound effects in ChocolateDuke3D sound harsher / more pronounced in the higher frequencies than in the D…
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I can't seem to find any kind of volume mixer anywhere. Certain games have the music to low & the voices too high etc. Simon the sorcerer for one. & Chewy esc from F5. Probably quite a few others. Im …
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I just stumbled over this great piece of art and tried some of the examples.
However, all I get is the weird sound but you cannot hear that in the attached second recording.
I am running this un…
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I'm using the PicoGUS in an Amiga 2000 using the A2286 bridgeboard (which is a full IBM AT class PC on a card, an 80286 at 8 MHz), I also have an XTIDE, and a VGA card on the ISA bus, but nothing else…
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With version 2022.07.27 I've encountered inaccurate reverb effects in ChocolateDuke3D. The samples were made at the start of Episode 1 Level 4 in the sunken submarine. While reverb / reflections are p…
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In Arma: Cold War Assault with DSOAL and the `-dsound` command line argument turning on EAX causes artifacts on footsteps originating from the player character. The strength of these artifacts depend …
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Since this project says it supports the "SB Live/Audigy" cards, does it support the SB X-Fi PCI Express card? That's the only SoundBlaster card I have left.
Most of my systems now seem to have the Re…
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On my IBM Thinkpad X40 (Soundmax Chip) sbemu places the Soundblaster Card on IRQ 7. This works fine in the games I tried with the exception of the 3 Screamer games. In the setup the soundcard works wh…
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I've got a 5.1 system connected via USB soundblaster running on an M1 macbook air on Debian Linux (I'm using stock PipeWire). It surprisingly works great natively and out of the box with most games th…