-
```
What steps will reproduce the problem?
1. Create a material with a Seperate Diffuse, Normal and Specular Map
2. Set the properties accordingly
3. Run
It seems that whatever I try, the Specular ma…
-
Hi hbb1,
I have got wonderful results using 2DGS, Thanks for your amazing work!
As mentioned in the paper and some issues, specular highlight region is hard to reconstruct. But I check the .ply g…
-
```
What steps will reproduce the problem?
1. Create a material with a Seperate Diffuse, Normal and Specular Map
2. Set the properties accordingly
3. Run
It seems that whatever I try, the Specular ma…
-
```
The OpenCOLLADA Max plugin does not export specular level.
```
Original issue reported on code.google.com by `opencollada2@googlemail.com` on 18 Nov 2009 at 4:10
-
```
What steps will reproduce the problem?
1. Create a material with a Seperate Diffuse, Normal and Specular Map
2. Set the properties accordingly
3. Run
It seems that whatever I try, the Specular ma…
-
## Bevy version Main dcb8a13b223fbc9425f7af01b3941dd80a229384, 0.13
This isn't a new issue. I checked and the same issue occurs in bevy 0.6.
When the radius of a point or spot light intersects wi…
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Theoretically, the quartic polynomial based on the finite method must converge the interferometric delay with the infinite method when the transmitter height is large enough to be almost infinite.
…
-
Hi this project looks very interesting.
Do you plan on having an interactive viewer based on SIBR ?
Also, could you explain the "specular" folder that training generates ?
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### Godot version
v4.0.alpha.custom_build [e5a1640cf]
### System information
Ubuntu 21.04. RTX 2060
### Issue description
Baked a Directional Light set as static with the LightmapGI set to direct…
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Hi, I'm very new to gazebo and ros. I'd like to change material color while launching the simulator, potential using ros? or at least gazebo command line.
I see that it's possible by #486 , but i …