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Hi everyone! We've recognized two ways to capture VoiceOver's utterances as textual data: by installing a "voice" which broadcasts the stream of data it receives from the operating system, or by repea…
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Hi, Asset is good, But I am facing difficulties for testing in Editor "Example02DictationSbaitso" scene.
Guide me for the editor testing.
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Я использую ваши голоса в плагине Easy Voice в Unity3D.
https://assetstore.unity.com/packages/tools/audio/easy-voice-22328
Я протестировал 10 разных голосов от различных производителей, все они хор…
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### Feature details
As a user that may use Wallabag in some context where I cannot read posts, I would like to be able to ask Wallabag to read me the articles while I'm doing what I am doing with m…
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Basic support for <mark>, defined in section "3.3.2 mark Element" of the SSML specification, would call back to a user-supplied function when the is encountered. This might be done by replacing…
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### Describe the bug
When running text-to-speech on an english model, when tts tries to write the .wav file, it runs out of memory. I'm running on cpu only. My machine has ~14GB available RAM
I …
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The goal of this repository described at https://github.com/rumkin/duotone-reader/issues/2#issuecomment-559903302
> This project is a research started to find an answer for the questions you ask. C…
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Support for speech synthesis in simulator programmes is provided by the following:
```python
import playsound
playsound.say("Hello world...")
```
If we cue up to many speech items, we need to…
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Including high-pass and low-pass filters
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Many have asked for this feature, but I haven't any time to implement this myself right now. I may come back to this another time, however.