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Gold splits, just like in speedrunning.
For linear maps: track your best start-cp1 time, cp1-cp2 time, etc.
For staged maps, it's a little trickier -- track best time from the moment you enter …
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The border in the intro text screen is misaligned. You can see it in this video for example, where it's zoomed in and really obvious:
https://www.youtube.com/watch?v=KsthKsr_2Sw&t=32s
You can al…
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I've always found the "golem speedrunning" meta for benchmarking to be a little silly and misleading, and I believe it would be much more insightful to have a mega-graph that displays the DPS of each …
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![Screenshot 2024-08-14 121441](https://github.com/user-attachments/assets/757ed6a1-bc41-4a10-8665-59ca5d0ea7fe)
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**Describe the bug**
CIC emulation doesn't adhere to timings generated by real CIC chip in two locations: before sending encoded checksum and before sending x105 algorithm result. This makes games bo…
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I'm one of the devs from OotOnline and I'm getting a lot of reports of this issue. I've narrowed it specifically to happening when using a Better OOT rom.
This message:
![](https://cdn.discordapp.…
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You get the berry if you’re fast enough, maybe kills you if you’re too slow? (Probably not)
*Migrated from iamdadbod's wishlist.*
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This could be re-enabled with a cvar to allow speedrunners to still use it.
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Looking into speedrunning Ultima VII The Black Gate (SNES), I found that the game has predictable and consistent "RNG" values on both hard and soft resets when using bsnes, however, on hardware, the v…
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For doing a high-score match on two different devices with the same waves, it would be practical to a) have the random waves, item drops and random gamemodes be derived from a seed in a reproducible m…