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This issue is related to the debug information generation of SPIR-V backend (related PR: #3125).
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I wrote the Circle C++ compiler. I'm considering integrating graphics shaders as a single-source language extension, similar to how CUDA integrates as single source with the host compiler.
Andrew R…
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# Osu
_Note: this only work on devices with opengl 3.3+ or vulkan support (so no mali gpu **yet**)_
_Info. you will need ```python-is-python3 cmake build-essential python3 libgtk2.0-dev python3-dist…
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Just a note for posterity that, like in every other backend before it, the spir-v backend seems to have a partially or completely broken implementation for local const arrays. static const arrays migh…
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For individual members it can be one of the SPIRV builtins. But for structures it turns into a CSV-string with ids :exploding_head:
Either it should be a proper array, or a `null`, since there are n…
dpwiz updated
4 weeks ago
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The following test will fail with output [0, 0, 0, 0, 0, 0, 0, 0] when expected [3.3, 3.3, 3.3, 3.3, 3.3, 3.3, 3.3, 3.3].
```
// RUN: mlir-vulkan-runner %s --shared-libs=%vulkan-runtime-w…
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When trying to use the asdouble HLSL api SPIR-V emits an invalid return type.
## spirv:
```bash
DXC_Debug_BUILD/bin/dxc scratch/asdouble_spirv_test.hlsl -T lib_6_8 -spirv -fspv-target-env=univer…
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I am trying to offline compile an OpenCL program to SPIRV, but the compilation is crashing.
I can reproduce with llvm from two different systems:
- Ubuntu 22.04
- llvm installed using: https:…
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The SM 6.8 staging branch lacks support for work graphs for the SPIR-V target.
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## HLSL Compilation Problem
HLSL compilation to DXBC/DXIL is quite a pain right now. We have two main options in HLSL compiler and they both have significant downsides.
### FXC (aka D3DCompiler…