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icculus
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mojoshader
Use Direct3D shaders with other 3D rendering APIs.
https://icculus.org/mojoshader/
zlib License
150
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Fix PowerPC
#76
Fancy2209
closed
1 week ago
1
Add point_size fixup for MSL + sdlgpu
#75
TheSpydog
closed
1 week ago
0
Use MSL directly for SDL_GPU
#74
TheSpydog
closed
1 week ago
2
PowerPC support seems broken
#73
Fancy2209
closed
1 week ago
3
SDL_GPU: Prevent allocating/copying uniform buffers when possible
#72
flibitijibibo
opened
2 months ago
1
SPIR-V non-float vertex patching
#71
thatcosmonaut
closed
2 months ago
0
spirv: Add patch table for vertex attribute types
#70
flibitijibibo
closed
2 months ago
0
Indexed (non unrolled) loops in vertex shaders break when the array size is over 4 elements
#69
Kleadron
opened
2 months ago
2
Add patching stage to SPIR-V for vertex attrib types
#68
flibitijibibo
closed
2 months ago
2
Running with profile glspirv on mac results in unfriendly failure (crash)
#67
mcclure
opened
6 months ago
0
SPIR-V: Remove color relocation logic for non-glspirv profiles
#66
TheSpydog
closed
7 months ago
0
[staging] glsl: Initial GLSL ES 3.x support.
#65
JohnnyonFlame
closed
1 year ago
1
GLSL ES 3.x support?
#64
JohnnyonFlame
closed
1 year ago
0
Fix cos mistakenly running as acos
#63
JavidPack
closed
1 year ago
1
Fix cos function using SDL_acos
#62
DominicKarma
closed
1 year ago
2
Improve CMake build (#47)
#61
feliwir
opened
1 year ago
1
ERROR: relative addressing unsupported without a CTAB
#60
feliwir
opened
1 year ago
0
vulkan: Fix off-by-one error resulting in spurious set_error calls
#59
TheSpydog
closed
1 year ago
0
Build fix for alloca on *BSD
#58
brad0
closed
2 years ago
2
MOJOSHADER_parse not support XNA Format ByteCode
#57
sunwanxin213
closed
2 years ago
8
Add support for DXBC SM4 output
#56
flibitijibibo
opened
2 years ago
0
last commit 2021-11-24 fails to build - incomplete function sigs (ctx argument missing)
#55
rfht
closed
2 years ago
1
ps_3_0 shader parsing failed
#54
Joschuka
opened
3 years ago
1
Compilation error on VS 2019
#53
jeanmarcdespoints
closed
3 years ago
0
GL/gl.h: replace with open-source file
#52
yangfl
opened
3 years ago
0
cmake: obey CMP0026 and do not read LOCATION property
#51
yangfl
closed
3 years ago
1
Fix segfault on architectures where char is unsigned
#50
smcv
closed
2 years ago
5
./lemon segfaults on architectures where char is unsigned
#49
smcv
closed
2 years ago
1
[hlsl] PointCoord Support
#48
flibitijibibo
opened
3 years ago
1
Modernize CMakeLists.txt ...
#47
icculus
opened
3 years ago
0
CMake is looking for `../Vulkan-Headers/`
#46
icculus
closed
2 years ago
3
Fix mojoshader hlsl not emitting POSITION inputs with an index other than 0
#45
kg
closed
3 years ago
1
bunch of undefined symbols make chasm to crash
#44
ghost
closed
3 years ago
3
terraria 1.4.5 crashing on latest mojoshader
#43
ghost
closed
3 years ago
2
[aarch64 gcc10] compilation failure
#42
abchk1234
closed
3 years ago
1
Shader that works with spir-v output fails with glsl output
#41
thatcosmonaut
closed
3 years ago
5
failed to compile
#40
ghost
closed
4 years ago
1
spirv: Fix PointCoord input using vec4 instead of vec2
#39
krolli
closed
4 years ago
3
Vulkan: decouple block size from block increment
#38
thatcosmonaut
closed
4 years ago
1
Basic multithread support for Vulkan UBOs
#37
thatcosmonaut
closed
4 years ago
1
Fix secondary outputs in MRT shaders being discarded
#36
kg
closed
4 years ago
3
[spirv][glspirv] Const Arrays
#35
kg
opened
4 years ago
11
discard vs OpKill
#34
kg
opened
4 years ago
2
Fixing SM1 shaders on SPIR-V after TEX* opcodes changes
#33
krolli
closed
4 years ago
3
SPIR-V Linker
#32
flibitijibibo
closed
4 years ago
1
Vulkan UBO Rewrite
#31
thatcosmonaut
closed
4 years ago
3
Fix assert for fog1 in psychonauts shaders
#30
krolli
closed
4 years ago
1
Fix texcoord use before load
#29
krolli
closed
4 years ago
1
Metal uniform buffer overhaul
#28
TheSpydog
closed
4 years ago
1
[glsl] mova not implemented
#27
kg
opened
4 years ago
2
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