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icculus
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mojoshader
Use Direct3D shaders with other 3D rendering APIs.
https://icculus.org/mojoshader/
zlib License
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Handle MOJOSHADER_USAGE_NORMAL in Metal profile
#17
TheSpydog
closed
4 years ago
1
Preliminary implementation of texldl for explicit LOD selection
#16
kg
closed
4 years ago
1
SPIR-V Testing Thread
#15
flibitijibibo
closed
4 years ago
91
[Feature Request] Support VPOS on the backbuffer
#14
flibitijibibo
closed
4 years ago
5
Metal Effect Support
#13
TheSpydog
closed
4 years ago
3
Handle preshader instructions that use inregs as scratch registers
#12
kg
closed
5 years ago
15
My preshaders cause a debug assertion
#11
kg
closed
5 years ago
8
[FXC] saturate() on vectors is broken in FXC debug mode, and mojoshader doesn't work around it
#10
kg
opened
5 years ago
12
Fix matrix members in structs, vpos
#9
kg
closed
5 years ago
1
[Effects] Struct parameters with nested structs
#8
flibitijibibo
opened
5 years ago
2
[WIP] Metal Effect Support
#7
TheSpydog
closed
5 years ago
1
Add PROFILE_GLSLES CMake option
#6
TheSpydog
closed
5 years ago
3
Reorganize profiles into their own files
#5
TheSpydog
closed
5 years ago
10
Undefined variable "gl_Position1"
#4
kg
closed
5 years ago
11
CMake: Fall back to unknown version when Hg repo is missing
#3
kiates
closed
5 years ago
4
[FXC] Shader Model 3 allows TEXKILL with input register
#2
flibitijibibo
opened
6 years ago
0
Examine behavior for obscure D3D attributes
#1
flibitijibibo
closed
5 years ago
1
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