-
Hi,
I encountered this issue when using Token Action HUD and SmallTime and / or Always HP. Basically the token lags if there are any other GUI elements loaded in the world. I recorded a video using…
-
Hi, I'm getting the following errors:
> Script warning, "Wolf3D-TC-3.0-master.pk3:scripts/menus/genericoptionmenu.zs" line 1063:
> Accessing deprecated function MSTime - deprecated since 4.8.0, Us…
-
I found this while trying a full 'build module list/settings back up from scratch' world, so the only things active are this module, libwrapper, module management+, and DF settings clarity.
If you …
-
Currently we check in all versions of RefGuide (hundreds of small html files) into svn to publish as part of the site. With new site we should find a smoother way to do this.
---
Migrated from [LUC…
-
Every time I try to use a splatter map, it only places the top left square of the image and doesn't splatter. I'm hosting my server on serverminer if that changes anything. The single block maps work,…
-
when you place a map, it consumes 2 maps, if your only holding one it fails to place.
splatter maps are ok, effects standalone maps or single parts of splattermaps
does not effect maps if placed fro…
-
## System info
OS - Arch Linux (rolling)
GPU - Radeon RX 5500M & AMD Renoir (integrated graphics)
CPU - Ryzen 7 4800H with Radeon Graphics
vkquake version - 1.11.1
## Bug
Certain water surfa…
-
Inspired by #31077
Simply put, mapping in "post-crime" scenes on the station just leads to nonsense scenarios where you have to tell a detective investigating a blood splatter that actually the blo…
-
I use a splatter map on an item frame as said in the lore of the item (in the bottom-right frame), I have the right amount of item frames, and this happens:
![image](https://user-images.githubusercon…
-
**Describe the bug**
Adding more than one creature type in the Check Creature Type field yields not effect on creatures in the list while adding only one creature does work as intended.
**To Repro…