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the minimum is 16px as you already know.
I want to make small 8px sprites.
also, allow 8px spacing in spritesheets like this:
![balls](https://user-images.githubusercontent.com/417968/218613260-068…
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Game assets (images, sounds, etc.) need to be organized in the folder and converted to a format easily used by the game (Ex: spritesheets of the brick images).
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Under the character selection screen draw the character sprites in their respective tiles. The spritesheets have already been loading by ssm.loadAllCharacterClasses(AnimationProfiles); so just find th…
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### Godot version
4.2 dev3
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 (NVIDIA; 30.0.15.1403) - Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz (8 Th…
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Being able to see the X and Y coordinates of the top left corner of a selected area would be helpful for mapping out spritesheets for programs that would manually dictate what area of the spritesheet …
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When loading ThangTypes, we often render the spritesheets and then are done with the raw vector data associated with them. But the raw vector data is still sitting around in memory, consuming dozens o…
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Would like to add assets from ebiten examples and kenney.nl spritesheets like
```
package images
var Tile *ebiten.Image // from _resources/images/tile.png
```
```
package tanks // assets/k…
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I tested using my spritesheets to reproduce the issue on your site by changing the source value on your examples page, "http://spritespin.ginie.eu/samples/#/basics-spritesheet".
I can confirm I rep…
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### Non-linear instances
It would be very valuable to be able to duplicate frames as instances of the original frame, so that editing an instance will always copy over immediately to the other instan…
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The video player component is stripped from the game on Quest, but not PC. This gets annoying fast since currently the only way to get videos working on Quest for people without lemonloader is sprites…