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Hi! The docs don't seem to show a way to reset a Rive animation to the default state (including state machines etc). What is the correct way to do this?
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# Finite State Machine with std::variant - C++ Stories
In this blog post, I’ll show you how to convert a “regular” enum-style finite state machine into a modern version based on std::variant from C++…
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In Umple, the names of regions are assigned automatically by the compiler. The rule is that the name of a region is the name of its initial states. This rule is respected when we have orthogonal regio…
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Maybe use gopkg.in/yaml.v2
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I am new to Spring StateMachine and very interested in creating a State Machine using UML2 diagram with Eclipse Papyrus.
During my tests with 2.0.2 I was surprised to see `UmlStateMachineModelFacto…
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### Bug type
Component
### Component name
Autosnap
### What happened?
Created an Autosnap job, in the Vm Ids field, selected a pool that contains virtual machines.
Snapshots will not be created …
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So far this library has been awesome, I'd really like to get this one feature working but for some reason transitioning back to a history state is mangling some of my parallel state machines.
I hav…
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While state machines are chained genetics, and it's possible to see what an observer is doing, it would be much better to provide information on more friendlier way. For example, an observer's `ToStri…
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It's easy to create state machines with strings. If we use `/def` names as states in a state machine, it would make it easy to create state machines for commands -- we only had it for animations in AT…
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The `maas_machine` resource does not remove unsuccessfully added machines (with a wrong 'power_address', previously existing 'pxe_mac_address', or duplicate 'hostname'), resulting in those machines sh…