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### Describe the bug
After updating to 2.3.1, the controller inputs do not seem to work anymore in remote play.
Running on steam deck, both docked with xbox controller or undocked with the controls…
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#### Your system information
Steam Deck OLED
* Steam client version: 1719618357
* SteamOS version: 3.6.8
* Opted into Steam client beta?: Yes
* Opted into SteamOS beta?: Yes
* Have you check…
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When attempting to reduce the rate at which Steam dynamos consume Steam at first via KubeJS, and again by datapack, I found that my attempts to reduce the recipe's requirement to 500 mB instead droppe…
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#### Your system information
* Steam client version (build number or date): 1723685248
* Distribution (e.g. Ubuntu): Linux Mint 22 (Ubuntu)
* Opted into Steam client beta?: [Yes]
* Have you chec…
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If you set your mouse to 400 or 800 DPI, the game responds to fast swipes just fine. However, if you set your mouse to 1600 DPI or higher and swipe quickly, the entire game will stop responding to mou…
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### Describe the bug
Launching heroic on the Steam Deck (non-OLED version, valve's kernel and OS) while the official steam client is not running causes the controller input device `/dev/input/js0` …
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### Version
Latest 1.4-preview
### OS
Windows
### Platform
Steam
### This bug affects
Gameplay as a Player
### Description
The game will never recognize steam input controllers at all.
I'v…
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Steam Controller can be used in **two modes** basically:
1. Mouse/keyboard emulation going through libinput (check `libnput --list-devices`)
2. Higher-level logic internal to the Steam-client.
##…
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### Describe the Bug
Docker launches fine in Unraid, thereafter in the logs I receive the following in the logs. I have an HDMI dummy plugged in. If I unplug the HDMI dummy plug, I can connect via VN…
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when I run Steam inside Gamescope (still nested under KDE in order to work around https://github.com/ValveSoftware/gamescope/issues/1180)
any game I launch launches in an invisible window
this i…