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I noticed that teleportation was in previous versions of SeQUeNCe but has been removed. What was the reason for that? Will teleportation be added back? If so, what is the timeline for reimplementing t…
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Hello
Thank you for a wonderful project.
I have a question.
Given a scenario where you want to render a component in a loop, and that component has a portal, but you want that portal to only …
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Hi there!
I am working on a game that uses the XR Interaction Toolkit.
I have implemented walk movement using a PlayerController, but haven't yet added a teleportation option for people who are susc…
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**Describe the bug**
When using LagGoggles results to teleport accross dimension, the related Forge event PlayerChangedDimensionEvent is never called.
This was observed with this modpack: https://…
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Hello!
Sometimes when I move the mouse from one screen to another, it will not correctly move the cursor.
For these times, it will behave as if the application was not enabled (default mouse move …
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**Describe the bug**
Ok so at the world border you can place a rail in tge barrier Thing and when you place a Minecart and you press w you Teleport to the planets ost (idk why i tested thi…
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Hello,
I would like to make a proposal, to find a way to :
- Deactivate the sound of one or several gates or all at once
- Change the sound of one or more portals or all at once
- Lower the vo…
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### Describe your feature request or suggestion in detail
The player uses the plug-in teleportation function, which allows the player to return to their original position after teleportation.
### De…
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I believe at this point, most users are aware that the PHQ can do some sort of teleportation.
What to do when that happens?
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In my gamemode I have implemented a "spread pattern" / "recoil" feature that relies on "RelativeFlags.ALL" to adjust only the yaw and pitch of the client.
```java
player.teleport(new Pos(0, 0, 0, re…