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There are two spots in Durotar where I was able to walk through the terrain, one is to the left of the inn at Razor Hill, and the other spot is north of Razor Hill, between the mountains/hills
I ha…
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Since we already have the textures sizes passed into the tesselation renderer I would think it should be easy to implement. Also, it should probably be the default setting inead of `Fill`, I think. Co…
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Would it be possible for the `Forced Lighting` _(GFX tab 2)_ to include or recognize textures with an alpha channel? This would help some forced lighting problems when developing custom texture packs.…
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Can you set the metaballs material to PN triangles tessellation without artifacts?
For me the vertices are all over the place.
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Switching to any mode of "Displacement" causes fallback, doesn't matter if "Smooth POM shadows", "Depth-Write POM" or "POM Shadow Samples" are changed
Shrimple git version from 25th march
iris 1.6.1…
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Tesselation shaders could/would allow for in-shader triangulation of minecrafts geometry (which is using quads) to allow geometry shaders to be used on non-nvidia configurations.
Furthermore it would…
rre36 updated
4 years ago
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The idea is to leverage existing directory hierarchies to automatically import tags for files contained in them.
I have an existing collection of art images, e.g. `Wallpapers/art/escher`, `Wallpape…
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Does turning off the feathering turn it off for the entire GUI or just the plot ?
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Currently, neither blocks nor the hub nor any part of the system itself (not including the user) has awareness of the physical layout of the blocks, e.g. whether a given block is in the top right corn…
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Dear support,
When I tried to run the iss example data (with dapi) using the default config file provided (iss.toml), I ran into this error:
```
baysor run pciSeq_3-3.csv DAPI_3-3_mask.tif -c iss…