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**Issue:** For some reason Need for Speed Underground 2 hangs on a black screen if I set SingleCoreAffinity to 1.
**Tested Version:** Latest as of the writing of this issue
**Steps to reproduce:…
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https://github.com/NVIDIAGameWorks/PhysX/blob/4050bbfdc2699dfab7edbf0393df8ff96bbe06c5/physx/source/foundation/src/windows/PsWindowsMutex.cpp#L148
Both the Unix and Windows ReadWriteLock implementa…
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Dear all, please accept this typo patch.
Best regards, Maxime
This is a matter in your clr directory of :
`patch < file.patch`
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Hi, I'm following your tutorials, but encounter with one trouble...
In "The User Model" part of second tutorial (RecSim_NG_Dealing_With_Uncertainty.ipynb), we need to do some imports, as belows:
…
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Our application is latency-sensitive, and we're using CPU isolation and thread affinitization on Linux to reduce interruption of our core threads. Garbage Collection is rare for our application, but …
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Hi guys,
Still on the way to integrate DMTCP inside an MPI implementation, I'm facing an issue with thread affinity.
If I set each thread on a dedicated core (through sched_setaffinity, pthread_se…
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Given time crunch I am thinking some basic qualitative analysis.
I was thinking of taking Gee's characteristics of an affinity space and use that as a lens to evaluate both #indieweb and #DoOO. Tho…
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### Issue Link
flutter/flutter#153690
### Target
stable
### Cherry pick PR Link
https://github.com/flutter/engine/pull/54842
### Changelog Description
* Adjust engine threading affinities on An…
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## General information
Hi, I installed Corrfunc on a cluster and run some simple tests with the algorithm DDsmu_mocks. When I specified nthreads>1, the values of the resulting pair counts are n…
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I haven't fully traced down what's happening but valgrind seems to randomly hang, but only when using a mesh.
Normal without valgrind:
```
cargo run
Compiling valgrind-deadlock v0.1.0 (/home/…