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I am going to implement a method for passing a string math expression to create custom tonemapping functions, something I have wanted so long. It will be amazing for experimentation. Also quite easy t…
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- Bloom
- Tonemapping
- Lens Flare
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The exposure value for the tonemapping shader is hard-coded to always be 4. There are a few ways to automatically adjust this value to simulate the behavior of the human eye. Many graphic engines impl…
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This affects Intel HD Graphics 520 and 530 (and maybe more Intel GPUs).
I've noticed that in CS:GO in maps which make use of the Ambient Occlusion / Tonemapping feature, like de_lake or de_canals t…
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Libplacebo has gotten a massive overhaul in many categories recently. We now have many gamut-mapping modes, improved tonemapping, scaler antiringing, etc... All of this is completely missing in the cu…
ghost updated
4 months ago
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The [tonemapping article](https://64.github.io/tonemapping) currently uses square-cropped 180x180 pics for some examples but a full 768x512 pic for others. This is quite nice when put in text, but see…
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Hi
it will be great if NerfStudio allows other files type like EXR and especially if it can handle values above 1 (HDR images).
Currently, it seems like even if we train images that have a high …
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References
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- http://filmicworlds.com/blog/filmic-tonemapping-with-piecewise-power-curves/
- https://www.desmos.com/calculator/12vlon6rpu
- https://colab.research.google.com/drive/1YKOF…
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![2024-03-02_00 25 53](https://github.com/Minenash/Seamless-Loading-Screen/assets/61434698/ce8e52b2-c171-4837-9d34-5d6312f5dac7)
~~This appears to happen more often with night vision for some rea…
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Hello rigaya,
while implementing the new parameter I have some little issues and I hope it's okay to make just this one issue for all of those:
1. The [Options List](https://github.com/rigaya/NV…