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Right now, tossed objects are placed randomly somewhere near the player, on the side that the player is looking toward, with a small upward velocity.
I propose changing this behavior to instead give …
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### Ability name
Cold Feet
### Description
Cold Feet is canceled by Toss. Most likely due to being affected by vertical distance during the damage over time portion when it definitely shouldn't wor…
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It has been identified that there could be better ArgoCD documentation for the VRO Team internal use. The ideas that have been tossed around are the following
- [ ] How-to Guide (serves as Home page)…
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Just gotta toss down a via next to JP10 on the next version:
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```
"Drag and toss" to change speed
```
Original issue reported on code.google.com by `nop...@gmail.com` on 3 Jun 2008 at 5:53
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### Package Scope
etc
### Description
Lint!
### Possible Solution
_No response_
### etc.
_No response_
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A handy thing one has when helping out friends/family is a coin. It would be great if you could add the functionality of 12-word and 24-word seed generation with own entropy using coin toss. At the mo…
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안녕하세요 멘토님,
필수과제 1번 항목 중 하나인 클래스 다이어그램 작성중에 있습니다.
다음과 같이 작성해 보았는데, 부족한 부분이 있는지 리뷰 받아볼 수 있을까요?
* 확장에 용이하도록 여러 PG사 클리언트를 팩토리 메서드 패턴으로 받아오도록 클래스다이어그램에 표현했습니다.
* 구현 시 팩토리 클래스에서 PG사에 맞는 클래스를 retur…
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A possible map pick/toss scenario for bo3/bo5 (or other sets of maps).
`/1on1 ` (lock in current players on server)
**Console example:**
dimman: 1on1 bo3 tb5
> 1on1 initiated - dimman vs. Mea…