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I translated about 70% of the text(most weapons,abilities,attributes.etc,excepted skills),here is the .db file,check the zip attachment
[zh-cn_Locales.zip](https://github.com/NovFR/DoS-2-Savegame-Edi…
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### Prerequisites
- [x] I have carried out troubleshooting steps and I believe I have found a bug.
- [x] I have searched for similar bugs in both open and closed issues and cannot find a duplicate.
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Problem description
In the assembly workbench, the displayed name of parts and assembly is fixed. It must be m…
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Shader parameters of type unsigned int are represented by integer parameters in Houdini, and these are currently translated as integer primitives attributes in usd.
The best way to fix this is to t…
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> Optional metadata like source file attributes, line numbers and annotations are currently not translated.
All of this would be really useful for debugging/reverse engineering apps... Would it b…
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In the English documentation, id attributes of headings that are cross-referenced in the document, must be set explicitly in Markdown, to make sure those ids are consistent across translated documents…
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Chosen puts the Placeholder text into the `value` attribute on the input elements, instead of in the `placeholder` attribute. It still renders as though it was a placeholder.
I'm using the locali…
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When we update an inline translated element (like ``) for the base
language `en_US` we should update the modifiers attributes for all languages.
For example when updating from (16.0)
https://gith…
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At this moment Alternative Text is used for translated Name elements. I would like to see it part of the Name-element, having multiple lang-attributes.
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Many of the category attributes (at least under real estate listings) return as numerical values as opposed to what you read on the website. For some attributes this is simply Yes/No answers being tra…