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Some vegetation here is shifted by 8 trixels below.
https://dl.dropboxusercontent.com/u/12308005/Jeux/Fez/screens/Wall_Village.png
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Home screen should only be shown when the app is opened.
The home screen takes the entire context and has 2 columns (or 1 column when really thin).
Normal / Wide screen:
- Left Column: "What is trixe…
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As a (for now) lonely programmer, I have too little experience on UX / UI / Web design to design the UI for the Trixel Editor.
A good UI should:
- Be minimisalist, yet give the trixel editor the styl…
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Right now the font we use is retreived from Google Fonts, it would probably be more appropriate to have it locally stored so that we can run trixel offline (in development environment and also when we…
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Lines visible between some background elements are visible when enabling anti-aliasing
https://dl.dropboxusercontent.com/u/12308005/Jeux/Fez/screens/MSAAx2.png
https://dl.dropboxusercontent.com/u/123…
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Similar to how we want to render all Trixels in the workspace via WebGL (#16) It would be a cool idea to also render our icons in a similar way via WebGL. It gives our icons a unique character, and fo…
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When we're ready for a major release, it is probably appropriate to have a nice landing page. As I'm not a web design expert, it is probably safest to do this based on a simple bootstrap.
Idealy it w…
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The position of the cursor-preview-trixel is now always correct. This is especially true when we're zoomed in and offset our grid.
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To prevent any spacing issues (especially when localising) it is probably safest to replace all buttons available in the menu with icons.
[http://glyphicons.com/](http://glyphicons.com/) probably pro…
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Check if we want to use Focus to allow us to make cleaner code where possible:
http://package.elm-lang.org/packages/evancz/focus/1.0.1/Focus