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Engine version: UE4.12
tried to run in source build as a blank C++ project, but seemed to give UE4Editor-UE4Cardboard.dll missing.
I tried building new projects or change the location of plugin from …
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https://fangh.space/post/7_UE4%E5%8F%91%E5%B8%83LinuxServer_08
UE4发布LinuxServer 情景内容 需要开发专用服务器 需要将Server发到云端Linux系统主机 需要关闭SSH,服务一直启用 需要使用UE4 1. Visual Studio 20191.1 下载 Visual Studio 注意 UE4编译源码可以使用V…
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Hi,
is it in plans to update this plugin to support UE4 4.25 ?
Regards
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I get an assertion Failed when I'm trying to import from Unity 2018.4.15f1 lts to ue 4.24.3
this s the output:
`
Assertion failed: baseMaterial [File:C:/Unreal Projects/exporter/Plugins/ExodusImp…
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We need a semi-automatic way to add all the props we have, as well as the new ones we're going to create, to the PropFactory Blueprint.
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I need to build UE4.26 and above (because of dependency issues) with the HTML5 packaging feature but I can see this repository has only been updated to UE4.24.3. I'm sure there is a way of doing this,…
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Hi I wanna use your plugin but I could not use it becasuse of UnrealGDAL does not build and gives me the LINK errors I issued problem in [github](https://github.com/TensorWorks/UnrealGDAL/issues/16) …
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This is a really cool project, was curious if you are actively working on it or if the uproject happens to be available somewhere?
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Im trying to create an ue4 plugin using the NativeDLL but stuck on what to give as input for d3d11_DevicePtr
at instance->SetGraphicsDevice(d3d11_DevicePtr);
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Hi,
i got an error compile from Source UE4.6, with UE4.5 from Source and from Launcher the plugins works with an X52 but not with an MSForceWheel.
The Error:
D:\UE4\cglabUnrealEngine_4.6\Engine\Plugi…