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LogPlayLevel: Error: ERROR: Could not find definition for module 'VRM4U', (referenced via default plugins -> VRM4U.uplugin).
I have the folder in the ue4 plugin folder idk what am doing wrong
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So I've built the project using a c++ project and have been using this plugin alongside the LeapMotion Plugin for UE4, both of which for UE4.23. I'm sending the frame data gathered from the leap motio…
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I've left this for like 2 weeks, but it's becoming more irritating now that it's happening more frequently.
The crashes I experience is related to holding down the Shift & Ctrl keys while building …
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Just testing this out for the first time today to see if it works, and failing on the first test.
1. Added 4.26 plugin version to Plugins folder of project
2. Created script lifted directly from '…
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I use **UE4.24** and **Airsim master** on windows. I build my own map and want to pack it. When I pack in windows to linux platform, it went wrong:
```
UATHelper: packaging (Linux): [11/13] Modu…
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Hi there,
I have the source version of UE4 (4.24.1) - and I have downloaded your plugin.
I am using the latest AWS Server SDK (3.3.0) and the client CPP SDK is v.1.7.251 - the latest as per thei…
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Make a Dockerfile that allows us building an image with a Windows 10 environment set up for building Carla.
The main complication is having Unreal built without redistributing the code/binaries.
…
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> Unhandled exception
>
> UE4Editor_TCPWrapper!::operator()() [c:\users\robot\desktop\myproject\plugins\tcpwrapper\source\tcpwrapper\private\tcpservercomponent.cpp:87]
> UE4Editor_TCPWrapper!SetPr…
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I've found an issue with the input.ini file
When you packaging an project on UE4.27 is imposible to save and remap the key binding from an UI, the engine do not create the input.ini in the right fold…