-
-
So the underground theme is plants made of clear, white, purple, and orange crystals. Probably mostly clear and white. We need a bunch of blocks and stuff for this.
-
-
### Is there an existing issue for this?
- [X] I have searched the existing issues
### Description of the Bug
In Multiplayer, will test in SP also.
Tunnel bore with Gravel, Fuel, Diamond Head, and…
-
double-clicking on object with rotation -90º z results in underground camera
![image](https://github.com/user-attachments/assets/28bab324-a3ff-4da9-9844-ea2e33b49314)
instead, camera should be abo…
kfarr updated
2 months ago
-
### Game Version
v1.20.0-pre.6
### Platform
Windows
### Modded
Vanilla
### SP/MP
Singleplayer
### Description
If you are underground and have door, you can jump yourself thr…
-
You could mark some underground resource as limited to X ores or energy that could charge only Y cells.
-
It's possible in mgv5/v7/valleys to register underground biomes. So we could add for example a dark granite biome that only spawns from -190 and -130 blocks high.
``` lua
-- mods/default/lua/mapgen/m…
-
Hello Andrew,
I would like to use your dijkstra algorithm for the underground but I face some problems :
- how can I add cost when you make a transfer ?
- how can I add the line and direction you hav…
-
The ground is at 84,38,0 and there is a way there.
If I query field 84,38,-1 with tile_x.get_way(waytype) I get an instance back but there is nothing there.
message
> 84,38,-1 tile_b.get_way(wt…