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Convert it to package for cozy installation via UPM
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The package manager supports adding packages from Git URL-s. This would make thigs very practical.
https://docs.unity3d.com/Manual/upm-ui-giturl.html
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FYI I had to make a few changes to get this working in the latest Unity
1) Accessibility appears deprecated. I needed to remove this package
2) TextMeshPro doesn't work properly. I needed to remov…
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Hey, been lurking around and trying to get things working for a while and been wondering if we should make both UniRecast and DotRecast a UPM package.
For that matter, I've prepared a fork of each …
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I am currently creating a package which includes a set of scenes for other projects to use. Those scenes have lottie animations. Due to Unity's limitation that packages can't have git dependencies (so…
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There is a particle using UIParticle between the two pictures. The three components do not block each other. The two pictures use the same atlas. Why are there three DrawCalls displayed in the Frame…
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**Describe the bug**
I imported zenject via UPM from the link from GIT https://github.com/starikcetin/Extenject.git#9.1.0. I'm trying to write tests to my unity package, but I can't use the scripts i…
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**Is your feature request related to a problem? Please describe.**
Keeping assets up to date in unity is extremely painful. It pollutes your project file structure. If you upgrade, it doesn't delet…
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@andrew-raphael-lukasik
Thanks for the recent changes, it's nice to see someone taking a look! Perhaps I can get your opinions on some thoughts.
I'm thinking of splitting the repo up into separ…
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Hi! Love the project and statically analyzing python code for imports would be SUPER valuable for our project - is there any chance you're thinking about creating a 'upm guess' golang package?