-
When I add Roslina to the project with the application that I want to convert to toolkit, I get these errors.
It is the same with 2021.2 and in 2022
Assembly 'Packages/com.eastylabs.rosalina/Edit…
-
Existing FIXME & TODO items now:
```bash
(bluesky_2022_1) prjemian@zap:~/.../prjemian/spec2nexus$ grep FIXME docs/source/nexus_layout/*.rst
docs/source/nexus_layout/general_tree.rst:FIXME: links …
-
Hello,
with a "bad" XML file this bug could happens:
```
Call to a member function asText() on null", "exception": "Error", "file": "vendor/josemmo/einvoicing/src/Readers/UblReader.php", "line": …
rycks updated
2 years ago
-
BPO | [20612](https://bugs.python.org/issue20612)
--- | :---
Nosy | @scoder, @serhiy-storchaka
*Note: these values reflect the state of the issue at the time it was migrated and might not reflect the…
-
Hi, Thanks for the well rounded package.
I'm trying to implement on it by adding a float property (speed) visible in the editor below the rotation Vector3 property.
I added a property in the xaml te…
-
Not all of the packages listed in *requirements.txt* are still needed. Also, the conda-forge linter [suggests `matplotlib-base`](https://github.com/conda-forge/staged-recipes/pull/18145#issuecomment-…
-
## 概要
Webフロントに投げる想定だったがUIElementが良い感じなのでそちらに寄せる
さしあたって各テーブルのViewにあたるものを作成し、ScriptableObjectかC#Scriptのデータを吐き出せるようにする
マスターデータは従来通りmaster memoryに乗っかるため、ランタイムで読むフォーマットに変更はない
-
As suggested in https://github.com/nexusformat/definitions/issues/483#issuecomment-521053684, documentation of the NeXus file should be improved. Relevant items for this issue from the NeXus list:
…
-
## Description
Add an editor extension to the unity's menu that allows multiple options on UXML files.
### Options
#### Generate Code-Behind ✔️
This option allows to generate the code-beh…
-
- [x] Title screen with player 1 / player 2 prompt (#3)
- [x] Player 2: game code prompt
- [x] Game code (just keep it visible in corner?)
- [x] Game over screen
Also #9 and (possibly) #6.