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Cheers,
I'm facing an issue with the `exlude_polygons` parameter. No matter what I do, the polygons are just ignored when calculating the route.
I tried:
- several routes as well as polygons.
…
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I got this error in the console while trying to save a scene from GILES.
I have a (single) kinda complex prefab, but all submeshes should be fine to serialize.
Is there a way I could work around thi…
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### Current Behavior
I get this dynamic error when I export models to MSFS, its an error thats getting on my nerves now.
Models that are already in the simulator exported from blender get this er…
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I have a cs-studio that seems to get in a bad state over time (high CPU).
Running Debian Jessie, oracle java 1.8.0.151
The thread dump shows this as the running process:
```
"QuantumRenderer-0" #3…
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From karl:
Compare to the behavior of the vertex() call on Mesh. vertex(1.0) adds the vertex {1.0, 0.0, .0.0}. vertex(1.0, 2.0) adds the vertex {1.0, 2.0, 0.0}. but Vec3f(1.0) makes {1.0, 1.0, 1.0}…
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I'm trying to solve the problem that contains the huge matrix.the Hessian Matrix could be around 4000 *4000.The solver terminated because of EXC_BAD_ACCESS.I wonder if it is my coding error or the lim…
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The Bevy renderer should be able to instance entities that share a subset of the same properties.
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Trying to build for WebGL and encountering this error. Is only Unity iOS/Android supported and not WebGL?
Incidentally, the more recent versions of Unity has added more web/json support - are the …
yosun updated
5 years ago
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`draw_arc` behaves like `draw_circle` but only draws part of the outline of the circle, from a given starting angle to ending angle.
```
function draw_arc(xx, yy, radius, start_angle, end_angle) {…
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Before I get started, I would like to thank the people behind Zig for their awesome work. Zig is the first language in a long time I can even potentially see replacing C/C++ for me, which is exciting.…