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Update: I haven't yet gone over the changes here to integrate into my fork (https://github.com/mick-p1982/mm3d) but I got to a stopping point on the project I was working on all year (https://swordofm…
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There could be cases where we want to carry out a topological order traversal even if cycles are present.
For example, let's say we want all vertices to be sorted in topological order, just there cou…
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I'm trying to solve the problem that contains the huge matrix.the Hessian Matrix could be around 4000 *4000.The solver terminated because of EXC_BAD_ACCESS.I wonder if it is my coding error or the lim…
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I have a cs-studio that seems to get in a bad state over time (high CPU).
Running Debian Jessie, oracle java 1.8.0.151
The thread dump shows this as the running process:
```
"QuantumRenderer-0" #3…
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Trying to build for WebGL and encountering this error. Is only Unity iOS/Android supported and not WebGL?
Incidentally, the more recent versions of Unity has added more web/json support - are the …
yosun updated
5 years ago
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From karl:
Compare to the behavior of the vertex() call on Mesh. vertex(1.0) adds the vertex {1.0, 0.0, .0.0}. vertex(1.0, 2.0) adds the vertex {1.0, 2.0, 0.0}. but Vec3f(1.0) makes {1.0, 1.0, 1.0}…
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I work primarily with GIS data from water utilities, and ensuring all assets are connect correctly is important when drawing their assets. I’d almost always have snapping tools enabled in either QGIS …
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Hi!
I have a question related to graph vs. tree version of refinement operators and subsumption when using a PartialOrder to anti-unify (for instance POTransSubsumption vs. TreePOTransSubsumption and …
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Thank you so much for open-source this project. I plan to try it using my own data. May I ask you how to generate the data for your code? What I have are a 3D mesh containing the VERT & TRIV and some …
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Before I get started, I would like to thank the people behind Zig for their awesome work. Zig is the first language in a long time I can even potentially see replacing C/C++ for me, which is exciting.…