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Would be nice to have an actual macOS release. It runs well enough through MoltenVK and would make it the only Metal Quake port. Apple probably will remove OpenGL at some point.
Maybe we should por…
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In the remaster, there is a Fog on/off toggle in its display settings.
It disable fog for all maps without modifying the `fog` cvar.
When using the remaster data files with vkQuake, per map `fog` …
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Absolutely blown away by this project however I've only been able to use AMD FSR on the game despite having followed the instructions to install the files for DLSS 2.0. I'm running the game on an RTX …
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Currently vkQuake creates subfolders together with corresponding `config.cfg` files inside the Quake directory when trying to run a nonexistent game or mod. I consider this to be an issue, as we all s…
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I have the newest RC for 1.5.4, and when I connect my Xbox One controller everything works great except I can't look around at all. I mapped the "turn right/left" and "look up/down" to the right stick…
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In E3M2, there's a spot where the player can get stuck just by running forward on a platform trying to get by a door/wall. This bug happens very easily by accident on a normal playthrough, as some pla…
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Found in latest [vkQuake 564c14d](https://github.com/Novum/vkQuake/commit/564c14d1ca22142e036efe3233ef672769c5c871) and [MoltenVK edbdcf05](https://github.com/KhronosGroup/MoltenVK/commit/edbdcf054b2b…
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Setting `VkPipelineMultisampleStateCreateInfo::sampleShadingEnable = VK_TRUE;` and `VkPipelineMultisampleStateCreateInfo::minSampleShading = 1.0f;` should enable supersampling, but it does not. It jus…
Novum updated
7 months ago
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## Description
When trying to launch RetroArch with the Vulkan video driver selected, it crashes immediately.
### Expected behavior
RetroArch runs properly.
### Actual behavior
RetroArc…
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Enemies are appearing black above certain grates in DoTM, as if lighting information isn't being picked up, or is being picked up from the wrong surface.
https://youtu.be/lrmQSEon24k
![Thanks Ga…