-
-
Launches on the desktop with latest 1.4.0 but no VR compabilities.
-
Trying to make the plugin work in VR in UE 5.3.2.
GS is displaying fine in viewport and preview window, but rendering / displaying only on the left eye in the Quest headset.
The rest of the envir…
-
seems to often start too-high off the ground.
usually takes a reload or two.
(Samsung Odyssey on Win MR)
-
I have developed my own openvr application that works fine with HTC Vive and Quest 2 headsets.
However, I recently have acquired a Pico 4 headset and the app gets stuck on the initialization.
Debu…
-
**Description**
When playing in VR mode, there is a distracting and unnatural flickering on many objects on the table.
- It seems, the flickering originates mainly from light reflections on rounded…
-
### Describe the bug?
Randomly, when leaving the Quest 2's Passthrough mode, the User Present in Headset bool will not update to true. Causing eyes to be 'glued' shut and any flux relying on that boo…
-
**Describe the bug**
Steam VR fails to launch on a Plasma 6 Wayland desktop.
**To Reproduce**
Steps to reproduce the behavior:
Launch Steam VR
**Expected behavior**
Steam VR launches a…
-
It seems you haven't updated this mod in a while lol. I'd love to get a response. I'd like a SBS mode to be added to this mod if you wouldn't mind looking into it. SBS or Side By Side 3D is easy to us…
-
# How would you like the feature to work?
[18:53] Dragon Shichiroji: 1. enable VR connectivity with popular headsets. make sure voice works with it.
[18:54] Dragon Shichiroji: 2. make a mobile viewe…