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The [glTF](https://github.com/KhronosGroup/glTF) open standard is intended as a simple, modern runtime format for models. In addition to reading from Wavefront OBJ, ``meshconvert`` should be able to r…
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Export to other common formats, like:
- Wavefront OBJ (only supports textures)
- FBX, COLLADA (supports textures, bones, animations, etc)
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I'm trying to load a wavefront model, `model/steve.obj` that references an mtl file in the same directory. When I try to load the model with `steve.setSrc('model/steve.obj', location.href)`, I get thi…
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**Describe the bug**
I've tried this program with one of my obj files - all output is successful, but the file itself is 0x00 all over
**To Reproduce**
Steps to reproduce the behavior:
1. Conver…
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pbr currently supports three 3D data formats:
1. Wavefront .obj files (meshes)
2. Wavefront .mtl files (materials)
3. Radiosity .hdr files (environment maps)
These are all old formats without …
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Hi,
This is some great work!
One thing i would like to understand, the wavefront(.obj) file obtained has no texture. How do i get the texture?
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So device vendors are publishing their 3D controller models in the [WebXR input profiles repo](https://github.com/immersive-web/webxr-input-profiles) in Khronos' glTF format. That's great for interope…
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## Introduction
Currently, our WavefrontParser runs into a lot of problems. It cannot handle multiple objects in a file, or mutiple usemtl statements with the same material. Rather than fix the parse…
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A material with a Tr of 0 should be opaque and fully transparent with a Tr of 1. In openscenegraph it is the opposite (https://en.wikipedia.org/wiki/Wavefront_.obj_file). Tested with osg 3.6.4
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How do I extract the colors of each vertex after loading the .obj file? I am only able to extract the coordinates of each vertex using the code below. How about the colors of each vertex?
```
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