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**Is your feature request related to a problem? Please describe (REQUIRED):**
WebGL context can be lost when not enough GPU resources are available.
**Describe the solution you'd like (REQUIRED):…
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Im Using the TIW Static-Ultraviolet which i don't think should effect anything, but I deploy on Vercel which I think disables WebGL on proxies, I can't deploy anywhere else, is There a way to enable W…
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## 環境情報
- UniVRM version: `0.112.0`
- Unity version: `Unity-2021.3.26`
- OS: `Unity WebGL`
## バグについて
* バグの内容
In WebGL build, gltf models that with `_MetallicGlossMap` texture don't look c…
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Is it possible to use google maps WebGL? Since google maps webgl comes with 3D models (simple) of the buildings and monuments.
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### Description
Working from code in pull request #28593, directional lighting behavior is strange when switching from WebGLRenderer to WebGPURenderer.
WebGLRenderer:
WebGPURenderer (behav…
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Can't seem to get webgl mode to work when using p5js shaders in Hydra: `Uncaught Error: shader() is only supported in WEBGL mode.` Here is the code:
````
p5 = new P5({width: window.innerWidth, hei…
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Hi,
There are some issues with `Tilemap.clean()` and also with adding new tiles.
At least for me, on MacOs, Chrome or Safari (albeit there are some differences how this breaks).
At least for so…
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There are several plugins for SVG and Canvas overlays (fabricjs, paper, canvas, svg...).
I experience significant slowness when using them with a lot of objects (e.g. 100k rectangles in my deep zoom …
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**Test device**
Windows 11 Desktop
**Operating System**
10.0.22635 Build 22635
**Browser**
Firefox 127.0.2 (64bit)
**Problem description**
Sim crashes when resizing the window in Fi…
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Current proposals provide for accessing decoded frames as WebGL textures, but these would be RGB, implying a conversion for most content. We should investigate whether we can provide access to individ…