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I am using this bridge to feed into a go2rtc stream input. I am a little unsure as to how we get the proper url? Seems like I have to echo a command into it?
Here is what my stream looks like:
`…
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I'm trying to have my nodejs backend act as a peer that streams pcm audio to the browser. (let's assume it's the only way to achieve what I need)
I'm creating an RTCAudioSource, and adding to it an…
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hello every one ,
I am working on a project , and we need to use WebRTC to vedio confrence , record vedio , and desktop sharing .
```
openSocket: function(config) {
// https://github.com/mua…
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**Description**
Hello,
I am trying to compile this package with ROS2 and I get the following error:
```
CMake Error at CMakeLists.txt:41 (message):
cannot fetch GN build tool
```
- Libr…
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**Describe the bug**
- IOS 手机在接通时会影响flutter UI渲染,造成卡顿
- 只有响应用户手势的刷新有影响
- 动画和其他刷新不影响
- 设置 mediaConstraints { 'audio':false} 时不受影响
- addTrack 不添加 audio 时 不受影响
- Android Windows 不受影响
…
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> This is due to the signaling server working as expected but the WebRTC connection failing. As the (edited) deviceNames are transferred between the devices only without ever being sent to the server,…
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I'm looking to have two clients connect with each other over a local network that doesn't have internet access. The default constructors in RTCConnection use Google's free STUN server for signaling wh…
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**Describe the bug**
I am currently building a collab whiteboard using SyncedStore (wrapper for yjs) and Sveltekit. So far everything works normally in Chrome. I use the y-webrtc provider for the Syn…
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Once we have agreed on a spec for a WebRTC signaling protocol, we need to actually create a transport that adheres to the spec and is compatible with WebAssembly. We can probably use [libp2p/go-libp2p…
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The official demos for Godot's peer-to-peer networking, I believe, have much to be desired, as they don't show much applicability to a real peer-to-peer setup example. The best example of a demo I cou…