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From the new spec, and this https://github.com/w3c/webvr/blob/gh-pages/js/webvr-1-1.js
spite updated
7 years ago
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We are currently using two crates `rust-webvr` (https://github.com/servo/rust-webvr) and `webxr` (https://github.com/servo/webxr). The future is the `webxr` crate, we should implement `WebVR` on top o…
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**Description:**
There are several polyfills present in A-Frame, many of which are already quite dated. Several of them can probably be removed, but it mostly depends on the relevancy of the (old) br…
mrxz updated
3 months ago
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The viewer is still using the WebVR experience helper, which in return falls back to WebXR where WebVR is not available (i.e. - always).
The problem is that the experience helper is not configurable …
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Docs at https://developer.mozilla.org/en-US/docs/Web/API/WebVR_API
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**[ UUID ]** 4bdd7d4c-2484-4735-9e17-a7011ef5a808
**[ Session Name ]** VR Tower Defenders: making the WebVR game
**[ Primary Space ]** Web Literacy
**[ Secondary Space ]** Digital Inclusion
**[ Sub…
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I was recently looking at Oculus_SNA and thought I'd give it a whirl - sadly neither the latest Firefox with WebVR enabled, nor Chromium WebVR, nor Chrome with an npvr extension (https://github.com/be…
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## Description
I want to write a VR plugin for viewing models in Virtual Reality. Provide multiple controllers like first person controller or Orbit Controller for viewing. How do I compile the libra…
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At the moment, running WebVR content keeps active:
- The main thread
- At least one script thread
- At least one layout thread (even though we never render the resulting laid out DOM)
- The cons…
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Currently, WebVR 1.1 is supported by lots of browsers, like firefox, chrome, etc. However , there isn't any ready benchmark or workload for browser based VR experience.
Since Aquarium is one of the f…