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```
the *.wml* files are always stored to a folder called stored.
This is quite bad from point of usability as the user will expect the file
to be in the current folder.
```
Original issue reported o…
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[LotI1-Lilith Turn 20.gz](https://github.com/Dugy/Legend_of_the_Invincibles/files/15051425/LotI1-Lilith.Turn.20.gz)
Move Lethalia to 24,8 and kill the archer. Then move her into the archer's location…
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Hi, when killing a _wolf_cub_ while I was _defending_, I got this error message:
```
11.05.18. 11:11:35 [0x0-0x1d01d0].org.wesnoth.Wesnoth[5863] 20110518 11:11:35 error scripting/lua: [string "..."]:…
szabi updated
13 years ago
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### Describe the desired feature
`[move_unit]` considers ZoC when moving non-skirmisher units. This can cause unusual behavior in cutscenes, where units take long and circuitous paths to avoid a br…
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From https://github.com/wesnoth/wesnoth/pull/2664/commits/40483874eae762c4f4eb10c76f60c40b5603f245 it seems that main job of alignment is to provide int->int mapping from lawful bonus to damage modifi…
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http://meilianwu.com/2018/05/29/hello-world.html
前端开发 | 未知的世界才值得期待 | 吴美莲,Web & Front-end Engineer | wumeilian的个人博客呀
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It should have a signature "has_unit(cfg: WML): boolean" (takes the WML tag and returns a boolean).
Current work-around:
```
local function has_unit(cfg)
global_temp = false
wesnoth.wml_act…
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Feature request: unit tests for campaigns' WML
Illustrative example: SotA has macros `SAVE_ZOMBIE_LIST` and `LOAD_ZOMBIE_LIST`. Bug #5256 could have easily been caught by a unit test, because the r…
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During the AI turn, there are lots of warnings about
Invalid WML found: [unstore_unit]: variable 'leader' doesn't contain unit data
That seems to be from the code for limiting SXC bosses to …
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### Game and System Information
- What version of the game are you running?
1.14.17
- Where did you download it from? (Steam, Mac App Store, our website, built from source, etc.)
Flatpak
- W…