-
Ideally we want to have a beep in the microphone recording for when the stimulus appears/is played, but we don't want this beep to be audible for the participant
-
I've got a Wwise plug-in built that does show under effects on Actor-Mixer objects, but is not shown as available in any Master-Mixer objects. How do I build an FX plug-in that will work on a Bus?
…
-
After upgrading to 1.2.1 my rooms don't work. I hear my sounds, but they won't be affected by the plugin. When I downgrade back to 1.2.0 everything work as expected.
-
Add support for Sound BigFiles (sdx) and aif (the Zouna one), joe, and vai. https://github.com/widberg/fmtk/wiki/Asobo-Audio-Formats.
- [ ] Sound BigFiles
- [ ] AIF
- [ ] JOE
- [ ] VAI
We need PS AD…
-
I've been looking through the code trying to figure out what is going on and I noticed that there is an indication of file type when decoding, but all the output files are set as `.bin`. Is there a wa…
-
My error is exactly as below:
---------------------------
Error
---------------------------
Pal could not be compiled. Try rebuilding from source manually.
---------------------------
OK
---…
-
**Expected Behavior**
Audio should play in the tutorial level.
**Current Behavior**
Audio does *not* play in the tutorial level.
**Possible Fix**
Add Wwise Soundbanks on empty gameobjects to the …
-
I can download various binaries and sources on demand except those for Linux 64bit, they lead to a 404 error (thanks for the badger by the way :) ).
Has this target been removed?
ghost updated
6 years ago
-
Since the Doom Eternal soundtrack isn't available for purchase I was hoping to extract it from my game because the soundtrack freaking rocks. Ran across a post mentioning this project and was hopeful,…
-
Hello AK,
Thanks for the ongoing improvent happening in WAAPI client.
This is a pull request regarding a recent issue I bumped into:
https://github.com/audiokinetic/waapi-client-python/pull/10
…