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Just finished migrating a project to 0.14 🥳
Formerly I was calling `insert_gizmo_group` when building my app to configure gizmos for `bevy_xpbd` but now needed to use `insert_gizmo_config`.
I di…
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Run an example like this:
```
RUST_BACKTRACE=1 MTL_HUD_ENABLED=1 cargo run --example cubes
```
Press `cmd+q`. See the stack trace:
```
2024-07-06T05:23:01.045525Z INFO bevy_render::render…
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i thought xpbd is good but it is slow. of course this point will be improved, i believe. but in addition, xpbd has to be added rigidbody for every colliders. this is impossible for complex game world…
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I'm doing a bunch of logic before, within, and after the `FixedUpdate` schedule in Bevy, on the fixed timestep. I'd like to run XPBD physics within the `FixedUpdate` schedule, to ensure that I can rec…
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Some mechanical systems produce this error:
```
thread 'main' panicked at /home/ruslan/.cargo/registry/src/index.crates.io-6f17d22bba15001f/avian2d-0.1.0/src/position.rs:252:9:
the given sine and…
hocop updated
4 months ago
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cc on server moves strange way when cc collides with cc, because it seems applying all collisions for each cc.
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中川さんのスライドを読んでいく、第三弾。
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I am making this as an early notice of major upcoming changes and to explain their rationale. There are important issues that need to be addressed, and I want to be as transparent as possible.
**Wi…
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```
thread 'main' panicked at crates\avian2d\../../src\position.rs:252:9:
the given sine and cosine produce an invalid rotation
note: run with `RUST_BACKTRACE=1` environment variable to display a b…
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Hi Maria,
Thank you for your amazing work and for making it open-source!
While testing some renders, I occasionally encounter a result like the one shown below, where the garment consistently ap…