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I've been looking through the renderer code, and wondering about perofmance overhead of using a plethora of individual meshes. Looking at the code, there are 2 major improvements to be had:
- culling
…
Usnul updated
9 years ago
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Hey!
I think I talked about this like a year ago, but we've finally gotten around to
create a good diff.
Included in the diff is both the traversal for narrowphase (does not include
anything e…
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```
I implemented a new btUniformCompoundScalingShape which has either a
btCompoundShape or
another btUniformCompoundScalingShape as single child, and which applies a
uniform scaling
factor to the…
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```
Feature information / callback mechanism will be added, and per-contact
point friction/restitution too.
Some functionality in the BVH tree is already prepared for this.
```
Original issue rep…
-
```
Hey!
I think I talked about this like a year ago, but we've finally gotten around to
create a good diff.
Included in the diff is both the traversal for narrowphase (does not include
anything e…
-
I was trying to render San Miguel scene (environment lightmap `RenoSuburb01_sm.exr` needed a conversion because of tinyexr limited compression support) with the new `bdpt` integrator, the no-crop one …
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```
I implemented a new btUniformCompoundScalingShape which has either a
btCompoundShape or
another btUniformCompoundScalingShape as single child, and which applies a
uniform scaling
factor to the…
-
```
I implemented a new btUniformCompoundScalingShape which has either a
btCompoundShape or
another btUniformCompoundScalingShape as single child, and which applies a
uniform scaling
factor to the…
-
```
Feature information / callback mechanism will be added, and per-contact
point friction/restitution too.
Some functionality in the BVH tree is already prepared for this.
```
Original issue rep…
-
```
Feature information / callback mechanism will be added, and per-contact
point friction/restitution too.
Some functionality in the BVH tree is already prepared for this.
```
Original issue rep…