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The payload passed to fbinstant.update() must include an image. This is typically a screenshot or some other visuals that show the current progress of the game.
Add a function to properly base64 en…
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I tried setting sprite trimming to "4 vertices" in a single frame of an animation in an atlas in Interrogation. The game now crashes when that particular collection is loaded (through a dynamically lo…
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Crash dumps:
OPO6
```
backtrace:
#00 pc 0000000000204f52 /data/app/bundleid.familyage-LLISskZXwVi6xW2CJMdV7Q==/lib/arm/libFamilyAge.so (std::vector::~vector()+6)
#01 pc 0000000000204909 …
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Everything works fine when target is set to New Local Engine, but when I run the game on my Android device the WebSocket does not work and I get these errors
```
DEBUG:SCRIPT: CONNECTION ERROR!
DEB…
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More explicit to point towards a release than a sha1 and safer than pointing to master directly
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Could you test on a SteamOS install? Might be annoying but it's required to support SteamOS for Linux builds
Related post on the forum https://forum.defold.com/t/native-extensions/4946/206?u=pkeod
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I want to pass multiply params in single event
Like *spend_currency* with fields, *type, amount, reason* etc.
For now we can pass event with only one param
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Tryed to add `
` to manifest
got en build error:
![2017-11-07_13-40-50](https://user-images.githubusercontent.com/842807/32484420-9278a450-c3c1-11e7-99cb-9d1d4763339d.png)
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1. Download project https://github.com/defold/extension-gpgs
2. Bundle Android
-- Exception --
Build time2019-03-26T17:08:03.380016
Defold channeleditor-alpha
Defold editor shac49fbfeacd…
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Finally got around to making some tests to isolate NE problems and fmod and ga both have this problem when they are the only NE in a project.
Nearly blank project with fmod extension included in li…