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```
the transparency needs to be adjusted so there isnt a white box in the corner
```
Original issue reported on code.google.com by `shredel...@gmail.com` on 28 Apr 2012 at 11:35
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```
remove jump
```
Original issue reported on code.google.com by `shredel...@gmail.com` on 29 Apr 2012 at 6:28
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happen in a specific scene. With the old ffmpeg,this does not happen.
debug log
https://gist.github.com/daniel229/8728305
Affected games:
- Zero no Kiseki
- Class of Heroes (likely entire series)
- …
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```
partner collision is only working for agumon to begin with
if agumon digivolves the new evolution has collision but if a map change
happens the collision is fixed and the partner now has no coll…
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```
make the game work in the background so you can alt tab without the game engine
pausing
```
Original issue reported on code.google.com by `snoochy_...@hotmail.com` on 8 Oct 2012 at 7:48
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```
What steps will reproduce the problem?
1. Nothing at all.
2.
3.
What is the expected output? What do you see instead?
This is a test.
What version of the product are you using? On what operating…
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```
player needs to face the partner and use the animation before the partner
reacts to it
```
Original issue reported on code.google.com by `snoochy_...@hotmail.com` on 8 Oct 2012 at 8:00
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```
when loading the maps could you make it say just text of the map name.. for
example "Bios Bay"
```
Original issue reported on code.google.com by `shredel...@gmail.com` on 9 Oct 2012 at 11:26
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```
When you go into gatomon's shop, possibly hitting the corner as well, you end
up unable to leave the corner. agumon and you are stuck with very limited steps
of free space near the corner. If yo…
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```
What steps will reproduce the problem?
1. I it possible to create some sort of compass to decided the direction in
each scene
What is the expected output? What do you see instead? (This include…