-
```
Hi
I thought the low physicsrate caused the intersecting objects, but apparently
this is the root of it:
steps to reproduce the problem:
1. create polyCube
2. scale cube on all axis
3. create a…
-
Glue tabs can intersect other faces or glue tabs on the same island:
![screenshot from 2016-09-13 13 12 50](https://cloud.githubusercontent.com/assets/2399255/18471792/c88cb738-79b3-11e6-8520-b55f325…
-
```
Hi
I thought the low physicsrate caused the intersecting objects, but apparently
this is the root of it:
steps to reproduce the problem:
1. create polyCube
2. scale cube on all axis
3. create a…
-
The server allows a player to place a block so that it intersects with the player, which causes the player to be moved up or along to clear the block, or, if the block is placed at head height, causes…
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Hi, I want to reproduce the result as the instruction but have encountered this bug, could you please let me know where is the problem.
![image](https://user-images.githubusercontent.com/73108311/128…
-
```
Hi
I thought the low physicsrate caused the intersecting objects, but apparently
this is the root of it:
steps to reproduce the problem:
1. create polyCube
2. scale cube on all axis
3. create a…
-
```
What steps will reproduce the problem?
1. Take the tarball in the attachment, extract the content, correct the
Makefile (specifying location of libcarve and Carve) and compile (make).
2. Run any …
-
```
What steps will reproduce the problem?
1. Take the tarball in the attachment, extract the content, correct the
Makefile (specifying location of libcarve and Carve) and compile (make).
2. Run any …
-
> [17:02:49] isaacs -> juliangruber: npm pack $module@$version
``` bash
$ npm pack intersect@0.0.0
npm http GET https://registry.npmjs.org/intersect/0.0.0
npm http 304 https://registry.npmjs.org/i…
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Currently this function uses a C++ kernel for intersection. It would be better to avoid duplication and just use the PETSc implementation.