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Here's my code:
```c++
#include
#include
#include "FastNoiseSIMD.h"
FastNoiseSIMD* noise = FastNoiseSIMD::NewFastNoiseSIMD();
int main() {
}
```
And my compile script
```bash
rm noise
…
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Recently we have made an experimental music video using drawbot. It was such an amazing experience and it showed us the possibilities of the drawbot. There were certain things that were missing which …
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How do I change the aplitude of a BrownianX noise generator. I am running a Brownian2 with a open_simplex2 noise generator. After generating 65,536 values, I found these statistics:
```
min: -1.0851…
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Hi again!
Next code block outputs equal result for all calls:
```
var fast = new FastNoise(0);
Debug.Log(fast.GetSimplex(1000, 1000));
fast.SetSeed(1000);
Debug.Log(fast.GetSimplex(1000, 100…
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hello,
I've been looking over OSL and it looks very promising, however I've run into a few issues. I built OSL on Centos 7 off of branch RB-1.8 and about half of the tests fail, and only about half …
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The constructor contains the line `const min = options.min || -1`. As zero is falsy this means min can never be set as 0.
https://github.com/joshforisha/fast-simplex-noise-js/blob/2412b38b2a62ca2c7…
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Right now we are using Perlin Noise as the core noise for terrain generation, but it is too slow and might have some failures. Implementing simplex noise is a good option since we can use the infrastr…
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Hello there. I made a SO question which perhaps could be replied here or there:
http://stackoverflow.com/questions/40894473/opensimplex-issues
Thanks a lot.
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How to makeserver?
crashdump:
##\ _ _
## / | | _____ _____ _ __ _ _| |
## / | |/ _ \ \ / / _ \ '__| | | | |
## / | | __/\ V / __…
bzdnd updated
7 years ago
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Hi !
I'm playing with your example to see if it could work for a video game. I work with React but other implementations lack of customisation or just does not work.
I'm trying to implement a Re…