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Previously, we discussed how to prevent the use of uninitialized resources. The main postulate of that discussion was: if it takes as much effort to identify uninitialized resources as to zero them ou…
kvark updated
2 years ago
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The current GUI infrastructure infrastructure is very basic, and extending it is probably not desirable. What is desirable, is to integrate an existing solution. I have my sights on [egui](https://git…
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Identifying the user's device by name is an anti-pattern on the web.
There are 2 reasons:
1. Tracking/fingerprinting. `GPUAdapter.name` is particularly insidious because it can indicate the user's…
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The goal with tree-shaking here is I should be able to import a class from `'three'`, and only get the classes needed. In my test bundle importing only `Vector2` is producing a 295 KB (uncompressed) f…
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### Before submitting a bug report
- [X] I updated to the latest version of Multi-Account Container and tested if I can reproduce the issue
- [X] I searched for existing reports to see if it hasn'…
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The motivation for this is:
- Partially implicit pipeline layouts: https://github.com/gpuweb/gpuweb/issues/2470#issuecomment-1024831910
- Pipeline layouts are entirely represented by their value.
…
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### Before submitting a bug report
- [X] I updated to the latest version of Multi-Account Container and tested if I can reproduce the issue
- [X] I searched for existing reports to see if it hasn'…
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### Before submitting a bug report
- [X] I updated to the latest version of Multi-Account Container and tested if I can reproduce the issue
- [X] I searched for existing reports to see if it hasn't a…
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When I run a model for first time, it is slow. This is expected. However, the difference in times I get for the first time is way different in benchmarking setup(https://tensorflow.github.io/tfjs/e2e/…
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We currently have a special requirement that all depth textures must use a special `texture_2d_depth` type in the WGSL shader. While it's common to have special shadow sampler types for doing comparis…