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Hi,
I am implementing far-distance gameobject occlusion in an AR app. For this, I have managed to include the DDRNet-23-Slim real-time semantic segmentation network into Unity using Barracuda, hav…
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when using ARFoundation on andriod, is it possible to turn on both front camera and rear camera in AR mode? how?
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## Actual Problem
Spatial Awareness not supported in Android and iOS devices for detecting the spatial mesh in real world through device camera.
## Solution need to add
Can you add the suppor…
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About using ARRaycastManager.Raycast() in iOS.
In case of using Ray (from Screen Pos direction to Camera) as the first argument, it doesn't work base on subsystem raycast (it means arkit raycast). N…
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**System information**
- OS Platform and Distribution (e.g., Linux Ubuntu 20.04): Windows 10 21H1
- Target Platform: Editor
- Mobile Device (if the target is Android or iOS):
- MediaPipeUnityPlug…
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I have simple app in landscape mode. As soon as the scene starts it will track for planes and as planes detected tapping on the plane an object is placed(the 3d model will be facing me).
This wor…
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In ARCollaborationData example, the participant prefab is not working now.
From my understanding, after another player join the session and get synced, the participant prefab should be spawned and …
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Hi, I am making [an ARFoundation remote simulation tool](https://github.com/asus4/ARKitStreamer). Making a subclass of XRFaceSubsystem that works on UnityEditor.
`ARFace.GetUndisposable` throws on…
asus4 updated
3 years ago
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## Describe the problem
The DotNetWinRT package is said to support Windows.Spatial.Perception namespace (https://docs.microsoft.com/en-us/windows/mixed-reality/develop/unity/using-the-windows-names…
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**Unity bug report case number**
1333921
**Describe the bug**
The overlay image is slightly off to the bottom and to the right.
**To Reproduce**
Can be reproduced with the sample project …