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In Unity I am able to very easily drag and drop a 3D model. It can be saved as a blend file or as a fbx file and it would work just perfectly fine.
How come in Godot 3.0 it is more complicated. I h…
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* [x] Set up development account for BIM360
* [x] Check out and generate internal project
* [x] Commit to private (internal autodesk) repo to do integration
* [ ] Modify code as needed to integrate…
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### Description of Issue
Hey guys,
I tried to build USD 0.7.6 using the awesome new build script and got a successful build in almost no time compared to the past. Big thanks for that! However, …
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Thanks for all the hard work on getting Viro into our hands! I'm very new to the whole VR/AR scene and may not be going about this the right way, but I have recently obtained an FBX model located here…
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> You will need to generate a valid 2-legged OAuth token and upload a model to your account, which you can do using that website for now: https://models.autodesk.io
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```
TypeError: Cannot read property 'children' of undefined
at parseMaterial (http://super/3d/js/loaders/FBXLoader.js:434:43)
at parseMaterials (http://secret/3d/js/loaders/FBXLoader.js:403…
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Include all dependancies and configs to start a new Fusion360 worker.
* moved from https://github.com/studioFATHOM/limbforge-service/issues/6
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I get this message whenever I try and run the scripts in 3ds Max 2017:
![error](https://cloud.githubusercontent.com/assets/25802738/25832402/c669d8da-3440-11e7-8ec7-024b83365459.JPG)
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this endpoint is missing in the SDK
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@gtalarico I ended up defining the class below in the sphinx `conf.py` that will handle all dot net imports:
``` python
# based on:
# http://blog.dowski.com/2008/07/31/customizing-the-python-impo…