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@SanderMertens Can you please confirm this - when applying multi thread execution via ecs_set_threads(), seeing a crash in ecs_schedule_jobs() from a null dereference of 'table' in line 182.
Note …
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Hi
Is it possible to detect when the component has changed?
This is important as it greatly simplifies gameplay logic.
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Would you like to add more error handling for return values from functions like the following?
- [malloc](https://pubs.opengroup.org/onlinepubs/9699919799/functions/malloc.html "Memory allocation") ⇒…