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Doraku
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DefaultEcs
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
MIT No Attribution
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Add public property Id to world.
#192
AustinSmith13
opened
7 months ago
3
Make World Id Public
#191
AustinSmith13
closed
7 months ago
2
Sometimes when creating a new entity, the components on a previously disposed entity with the same ID are still present
#189
mystborn
opened
8 months ago
2
Is it ok to use list in component?
#188
doglikemakegame
closed
10 months ago
0
World Names
#186
bootzin
opened
10 months ago
1
EntityCommandRecorder sets components on entity after it is disposed
#185
alkboda
opened
1 year ago
0
Make EntityRecord and WorldRecord implement all interfaces of Entity and World
#184
XCYRKDSDA
opened
1 year ago
0
Fixes and improvements
#183
nrader95
opened
1 year ago
5
How to use Hierarchy and Child extension.
#180
slimshader
opened
1 year ago
1
Setting new value of shared component disconnects sharing
#179
slimshader
opened
1 year ago
3
Some issues of framework
#178
nrader95
opened
1 year ago
4
WhenAdded / WhenChanged not updating for World component
#177
slimshader
closed
1 year ago
1
Issue when disposing an entity from Update(TState state, in Entity entity)
#176
dkominek
closed
1 year ago
2
A non generic ISystem
#175
Soren025
opened
1 year ago
3
Disposing an entity currently being processed by an AEntitySetSystem
#172
Cardinal90
closed
1 year ago
2
TextSerializer is not culture invariant
#170
Helco
closed
1 year ago
1
Calling Has<T> after Dispose
#169
Helco
closed
1 year ago
3
Query entities by Id
#167
juanferrer
closed
2 years ago
4
Cannot create EntitySet with both WhenAdded and WhenRemoved
#166
alexdlm
closed
1 year ago
2
ComponentAddedHandler or ComponentChangedHandler are not called for Components of the world
#165
danielscherzer
closed
1 year ago
1
Second rules query returns same entities as previous query
#164
acampbellb
closed
1 year ago
2
Fixed README issues.
#163
Quahu
closed
2 years ago
1
Removing a component seems to modify Entity parameter
#162
SyndaKitty
closed
2 years ago
4
System.Reflection.Emit-using code causes Unity3D IL2CPP compilation fail
#161
nrader95
opened
2 years ago
3
Disabled entities still publish ComponentChangedMessage
#160
DagobertDev
closed
2 years ago
5
Fix EntitySortedSet.Remove while fully used
#159
Helco
closed
2 years ago
1
Update README.md
#157
ripwin
closed
2 years ago
0
ComponentPool ISortable.Sort - Wrong if- / else-if conditions
#156
KaiHelli
closed
2 years ago
5
AEntityMapSystem missing
#155
monodop
closed
2 years ago
3
Fix some typos in the readme
#154
monodop
closed
2 years ago
0
AsMultiMap with selector
#153
monodop
opened
2 years ago
5
Add AsSystem() to EntityQueryBuilder
#151
DagobertDev
closed
2 years ago
0
Entity Dispose Within a System
#150
LRFalk01
closed
2 years ago
1
Add SetMaxCapacity overwrite on second call.
#149
PodeCaradox
closed
2 years ago
1
EntityCommandRecorder is broken for world components
#148
Helco
closed
2 years ago
1
No longer able to remove an added component from ComponentAdded or ComponentChanged subscriber
#146
dkominek
closed
2 years ago
4
Current state of multi-threading...
#145
nrader95
opened
2 years ago
12
Add entity.Remove(typeof(T))
#144
darl2ng
closed
2 years ago
3
Make EntityCommandRecorder support new world
#143
darl2ng
opened
2 years ago
3
Make IntDispenser injectable
#142
darl2ng
closed
1 year ago
5
Fix runners in single-thread
#141
nrader95
closed
2 years ago
3
AEntitySetSystem<T> invokes runner in single-threaded mode
#140
nrader95
closed
2 years ago
2
Changing an entity set breaks systems even in single-threaded applications
#139
Helco
closed
2 years ago
6
Update README.md
#138
ripwin
closed
2 years ago
1
Archetypes
#137
genaray
opened
2 years ago
23
ManagedResource setting is slow
#136
nrader95
closed
2 years ago
6
Plans for the future ?
#135
genaray
closed
2 years ago
2
Difference between "WhenAdded" and "SubscribeComponentAdded" ?
#134
genaray
closed
2 years ago
1
Intervall Systems ?
#133
genaray
closed
2 years ago
3
Attributes/Annotations ?
#132
genaray
closed
2 years ago
2
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