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Doraku
/
DefaultEcs
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
MIT No Attribution
658
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Fastest way to query entities ?
#131
genaray
closed
2 years ago
3
Can we react on added and removed components or entities ?
#130
genaray
closed
2 years ago
1
Are structs being boxed and how long will this project be maintained ?
#129
genaray
closed
2 years ago
3
So i've tried to multithread some of my systems...
#128
nrader95
closed
3 years ago
2
Bug in World Subscription / Serialization functionality?
#127
flomar
closed
3 years ago
5
Fix typos in README
#124
DagobertDev
closed
3 years ago
1
Crash when disposing entities
#123
AridTag
closed
3 years ago
3
How to properly handle collisions
#122
lamossus
closed
3 years ago
1
Async Tasks support
#119
picolino
opened
3 years ago
1
Many to one
#118
onehundredfeet
opened
3 years ago
11
World.Has<T> returns wrong value
#117
nrader95
closed
3 years ago
3
Reference given by entity.Get<T> sometimes is not sync'ed with it's EnitytSet counterpart
#116
nrader95
closed
1 year ago
5
AEntitySetSystem update sometimes is not consestent with it's component filters
#115
nrader95
closed
3 years ago
20
add entity template
#114
Doraku
opened
3 years ago
5
Add sorted entities container
#113
Doraku
closed
3 years ago
0
Error when cloning the repository on windows (filename too long)
#112
Bycob
opened
3 years ago
1
WorldIds are assigned starting from 1 not 0
#111
raineszm
closed
3 years ago
3
Add way to shrink memory usage when removing entities
#110
Doraku
closed
3 years ago
3
how to use in unity
#109
313364973
closed
3 years ago
4
Empty Entity
#108
onehundredfeet
closed
3 years ago
4
Maybe usefull functions?
#107
PodeCaradox
closed
3 years ago
9
Help understanding why this is not working
#105
FireBanana
closed
3 years ago
2
Get set with only component
#104
Auios
closed
4 years ago
5
.
#103
petarpetrovt
closed
4 years ago
0
[Question] Best practice Update and Draw
#102
georg-eckert-zeiss
closed
4 years ago
2
[Feature Request] Reactive System
#101
georg-eckert-zeiss
closed
4 years ago
8
Is it possibe to port DrfaultEcs to java world without losing performances ?
#100
Kiddinglife
closed
4 years ago
2
Disposable Components
#99
jnoyola
closed
4 years ago
2
Get entity by entityid
#98
cbien14
closed
4 years ago
2
add hierarchy logic between entities
#97
Doraku
closed
3 years ago
18
Resource example, some questions
#96
PodeCaradox
closed
4 years ago
3
List All Components
#95
generatives
closed
4 years ago
7
MMO Server Networking
#94
LRFalk01
closed
4 years ago
3
Serializing with managed resources
#93
Dancpaz
closed
4 years ago
6
Fix Entity.Set overriding shared component value
#92
Doraku
closed
4 years ago
0
AResourceManager load usage
#91
jnoyola
closed
4 years ago
23
Enitity structure
#90
RomanZhu
closed
4 years ago
2
Detect Component Or Entity Removal
#89
generatives
closed
4 years ago
3
Creating EntityMap returns the same component twice on ReadAllComponents
#88
krisztianleicht
closed
4 years ago
1
Fixe AoT compilation attribute usage and EntityRecord.Set for unmanaged type
#87
Doraku
closed
3 years ago
8
Feature request: Unsubscribe?
#86
neronmoon
closed
4 years ago
2
Feature request: Unique (singleton) components
#85
neronmoon
closed
4 years ago
8
mark entity as serializable
#84
neronmoon
closed
4 years ago
2
Ability to extend logic when mutating entities.
#83
neronmoon
closed
4 years ago
1
Ability to extend logic when creating entities.
#82
neronmoon
closed
4 years ago
0
Update README to changes in version 0.13.0
#81
Morasiu
closed
4 years ago
1
Add a Gitter chat badge to README.md
#80
gitter-badger
closed
4 years ago
0
Asd
#79
neronmoon
closed
4 years ago
0
How to wire unity's view and entity
#78
neronmoon
closed
4 years ago
10
Getting a World reference from an Entity
#77
ghost
closed
4 years ago
0
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