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This is noticeable if you create a "CursorOffHolograms" model that does not have a "back" side to render. What is happening is the normal when no collision is detected is set in the direction of the u…
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I'd like to write two HoloToolkit menu options that automatically apply the settings specified here:
https://developer.microsoft.com/en-us/windows/holographic/unity_development_overview#Configuring_…
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The utilities in the Build Window seem to have a hardcoded 127.0.0.1 IP address that they use. Need a way to specify the actual IP of my device.
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I have a BT keyboard that works great with my Hololens. Doesn't work at all in Unity. I have enabled the `bluetooth` option in Project Settings. What else do I need to do? Nothing much came up for a G…
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is there a case where GazeManager.FocusedObject might vary - i.e., would there be multiple gaze cursors in a single scene?
namely, why isn't FocusedObject a static variable - when would it need to b…
yosun updated
8 years ago
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The link at the very bottom of the [Camera in Unity](https://developer.microsoft.com/en-us/windows/holographic/Camera_in_Unity.html) article in the "See also" section, linking to [HoloToolkit Main Cam…
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To use HoloToolkit it is necessary to set the `-unsafe` compiler option. I'm new to C# so I'm not sure what this means, but I did find the following text on the Unity forums:
"Again, using unsafe doe…
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Hi all
Another small change that would make it easier to work straight from the editor.
It would be great to call the "OnSelect" message when in the editor we either right mouse click or press a spec…
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Assets/HoloToolkit/SpatialMapping/Scripts/SpatialMappingComponent/Support/SMBaseAbstract.cs(332,88): error CS1501: No overload for method `Update' takes`1' arguments
Assets/HoloToolkit/SpatialMapping…
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Windows 10 supports text to speech via SpeechSynthesizer but this isn't easily used from Unity because of the complexities in converting from SpeechSynthesisStream to AudioClip. I propose a new compon…