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Noticed node-sass in the package.json file– yet I don't think we're using sass anywhere?
It's a pretty gnarly install– would be nice to chop it out (along with any other unused dependencies).
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Since this project seems to be geared towards learning, it may be good to make it fully cross platform and build tool chain independent. Adding CMake support would fix this. Let me know if you're open…
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Add support for Dominion: Renaissance
http://riograndegames.com/Game/1334-Dominion-Renaissance
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This line [here](https://github.com/google/boardgame.io/blob/master/src/server/transport/socketio.js#L27) should not return `undefined`.
Steps to reproduce:
- Go to the authenticated example
- Hi…
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Originally captured in #648. Related to #651
Revamp how we instantiate servers.
There should be a higher-level `server-admin` tool. It doesn't do any magic--the underlying `server` and `util/go…
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Can't run server when I try to run multiplayer script
![screen shot 2018-10-12 at 11 36 59 am](https://user-images.githubusercontent.com/8683941/46848301-3f823b00-ce13-11e8-8a4f-0c76f1046660.png)…
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Using https://godoc.org/golang.org/x/tools/go/packages should help to convert the given package import in the config.json into where it exists on disk
Related to #655
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... is not fired at all on client when running in multiplayer mode.
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I've been trying to debug an issue with a multiplayer game this weekend, and encountered the following misunderstanding:
When you provide a playerID to the server today, it *must* be a 0-indexed nu…
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# How would you like the feature to work?
When an avatar visits a region the time dilation dips significantly, for example 0.2 to 0.5. This causes perceptible lag for everyone in the region and devic…